Bresenham's Line Algorithm is a widely used method in computer graphics for drawing a straight line between two given points. It is an optimized approach that relies solely on integer arithmetic, ...
This line use 2 times Bresenham algorithm: one for the line itself and other to calculate extreme lines, wich are prependicular to the main line. Some remarks: The width from this process is the true ...
So I'm taking a computer graphics course in openGL right now, and for the first lab we are to among other things implement three line drawing routines. First off a normal DDA algorithm, that's easy..