The procedural dungeon generation system in this Unity project offers a versatile and customizable framework for creating dynamic and engaging 2D dungeons. The core algorithm begins with a grid-based ...
Room connection still needs some improvements, so far there's no control over wich doors are going to get connected.
We've all been in a D&D session where the party has barrelled off the main path and into a cave or mine or crypt, despite the dungeon master's unsubtle hints that they've got absolutely nothing ...
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