For anyone working in the computer graphics industry, understanding how to use Blender’s new geometry nodes tools to manipulate and generate 3D geometry in a node-based workflow is an essential skill.
So much Geometry nodes training seems to be based around motion graphics, animations, and abstract technical concepts, that you would be forgiven for thinking that's all they can do. But beyond the ...
Mini node setup for Blender: A custom geometry nodes array that handles switching between a high and low poly version of a mesh, and the bake and non-bake version. Makes handling the coming texturing ...
A fully open source modeling, geonodes, and shader library for Blender! Designed with an emphasis on science fiction and hard surface modeling, but contains a diverse range of essential tools.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results