It's a partial implementation of Lode Vandevenne's Raycasting Tutorial. The goal of this project was to learn more about x86 Assembly, low-level optimization tricks and really basic SIMD. Try to move ...
// Variant on Draw() that takes fDepth and the depth buffer into account. // Pixel col is only drawn if fDepth is less than the depth buffer at that screen location (in which case the depth buffer is ...