The Marching Cubes algorithm remains a cornerstone in the field of scientific visualization. By integrating this algorithm within Houdini using VEX, we open up new possibilities for the application of ...
Marching Cubes This is an implementation of the marching cubes algorithm. Marching cubes is an algorithm to extract a mesh from a 3D scalar field. By giving a 3D scalar field (called volumetric data ...
A C/C++ implementation of the Marching Cubes algorithm for extracting 3D isosurfaces from volumetric data (e.g., CT scans, MRI data). This program converts 3D voxel data into VRML 1.0 mesh format for ...
Abstract: A characterization and classification of the isosurfaces of trilinear functions is presented. Based upon these results, a new algorithm for computing a triangular mesh approximation to ...
Abstract: Applied to the surface rendering, the marching cubes method shows a great promise for surface extraction by using the surface configurations of a cube. But the marching cubes method has some ...
Here is my implementation of the marching cubes algorithm, which I created some time ago. I used the Unity Job System to maximise CPU utilisation. Since Unity 6.4 adds multi-threading support for the ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results