This project is nothing but just a bunch of Cubes Spawned and Positioned using basic Trigonometry's Sin() and Cos() Functions to make Shapes such as Wave grid, Ripple grid, Cylinder, Sphere and Torus.
If you're using Unity and you still think Mathf is just for Lerp()… you're leaving power on the table. Most devs treat the Mathf library like a toolbox with two tools: Clamp. Lerp. That’s it. But ...
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