That's it! Only the demos and tests require some official Unity packages... The main objectives for this asset was for an efficient way to pre-allocate + store high quantities of objects and easily ...
Efficient object pooling: Reuse GameObjects instead of instantiating and destroying them repeatedly. Easy integration: Simply attach the provided ObjectPool script to your GameObject prefabs to start ...
Hey everyone! I share my post about Object Pool in Unity. Here, I implement the object pool pattern using a custom clean architecture and use it in a real-world example. I hope you find it useful!