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This is a tutorial for using the modern shader pipeline of OpenGL with SDL 2 in Haskell. I couldn't find any tutorials that cover using these two libraries in Haskell, although I did find an old ...
A simple C++ text renderer using OpenGL, FreeType, and Harfbuzz. Supports subpixel antialiased rendering, ligatures, emojis, as well as having great performance.
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