To perform general computing tasks, of the type of CUDA on the GPU using Compute Shaders and SSBO - Shader Storage Buffer Objects. The following code has a bug and in my open source Linux drivers on a ...
「Game Developers Conference 2014」に合わせて,オープンなグラフィックスAPI「OpenGL」や「OpenGL ES」などを策定する業界団体であるKhronos Gr o up (クロノスグループ, 以下, Kh ro nos)が報道関係者向け説明会を開催し,Op en GL ES の最新版である「Op en GL ES 3.1」を発表 ...
A high-performance physics engine that leverages CUDA for physics calculations and modern OpenGL (4.3+) with compute shaders for rendering. This project aims to demonstrate efficient GPU utilization ...
The Khronos Group, arbiters of the OpenGL 3D specification and a range of related specifications, has announced version 3.1 of OpenGL ES, its 3D API oriented toward mobile systems. The headline ...
Abstract: We investigate the potential of Vulkan for fluid animation using smoothed particle hydrodynamics (SPH) method. A simple parallel SPH algorithm is devised and implemented in OpenGL Shading ...