I followed The Cherno's OpenGL tutorial series on YouTube to learn OpenGL for Nim. In his tutorials, he uses C++, but since Nim's OpenGL code is very similar to the C++ code, it was easy to translate ...
* Episodes 27 - 31 don't build upon the same code base from previous episodes, so I didn't write the Nim code for them. But they are still informative episodes to watch and if you wanted to implement ...
OpenGL is a widely-used graphics API that's fundamental for anyone interested in computer graphics and game development. But how does it stack up against other graphics APIs, and what makes it so ...