// Variant on Draw() that takes fDepth and the depth buffer into account. // Pixel col is only drawn if fDepth is less than the depth buffer at that screen location (in which case the depth buffer is ...
in this project, we create a script to throw snack foods out of a vending machine when clicked on using two different methods, one being raycasting to specific layers and another as a call to the ...
Slow but steady progress in Roblox. Learning about raycasting, and distance from character, and highlights. Little steps to get the basics going, but once I get this sorted, I can let my 7 year old ...