A minimal 3D rendering engine built entirely in Java, without relying on OpenGL or external graphics libraries. This project demonstates orthographic projection ...
I made this to learn how 3D rendering engines work. I used C++ and linear algebra to implement meshes, linear transformations, rasterization, custom math library (vectors, matrices), camera system, ...
Why it matters: In a world dominated by powerful GPUs from Nvidia and AMD, one self-taught coder is demonstrating that it's possible to create impressive 3D graphics from scratch. Alex Fish has ...
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