The very first step towards getting a stylistic looking scene complementing the concept art chosen for the project was to get a toon shaded material. The shader graph implemented for the same can be ...
Water Depth = Scene Depth - Fragment Position. Lerping between the two colors. Scene Color generated with transformed Scene Position, used a Normals Map generated with a time looped gradient noise.
Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to ...
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