This is very early alpha and does not offer much functionality at present. I'm open to suggestions, ideas and bug finding/fixing. Also, expect builds to break older versions as things are changing ...
When using OpenXR with SteamVR as the default system OpenXR runtime and using multiple SteamVR supported devices together e.g. Vive Cosmos and Vive Trackers/Oculus Quest and Vive Trackers, the play ...
With the final launch of the HTC Vive now in sight, Valve is preparing developers for virtual r eality technology by bringing native SteamVR support to the Unity game engine, absent an apparent price ...
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