This small project uses UDynamicMesh objects and the corresponding geometry API's introduced in Unreal Engine 5 to create an in-editor procedural building. The project is entirely written in C++ and ...
Senior Gameplay Programmer Elhoussine Mehnik demonstrated a Tears of the Kingdom-like vehicle building system made in UE5 with the Geometry Script plug-in. See more: https://lnkd.in/eU-rsXSm #gamedev ...