🔥 New Tutorial: Creating a Stylized Fire Shader in Unity (Shader Graph) Last week I shared how to build a procedural fire texture in Substance Designer. This week, I’m taking it further — showing how ...
It's the first time I got the chance to play with the "new" shader graph, and I was blown away by its simplicity and strength. I will try to share with you my journey exploring this tool, and that's ...
_Cutoff("Depth alpha cutoff", Range(0,1)) = 0.0 _ShadowAlphaCutoff("Shadow alpha cutoff", Range(0,1)) = 0.1 _CustomRenderQueue("Custom Render Queue", Float) = 0.0 ...
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