After cloning a project from cVEP repo you should have three folders in a repository directory: fake_recogniser – contains a recogniser that you can use for testing without a connection with BCI. Just ...
LINQ to GameObject is optimized heavily. Traverse methods returns hand optimized struct enumerator so it can avoid garbage when enumerate. Unity compiler has bugs so can not avoid IDisposable boxing ...
LINQ to GameObject is optimized heavily. Traverse methods returns hand optimized struct enumerator so it can avoid garbage when enumerate. Unity compiler has bugs so can not avoid IDisposable boxing ...
A tiny context‑menu that moves the selected component onto a brand‑new GameObject. It copies the serialized fields, deletes the original, and selects the new GO. I love these little helper tools that ...