CrowdEvade is a small learning project built with Unity DOTS, showcasing basic ECS-driven swarm avoidance mechanics. The goal is to experiment with Unity's ECS (Entity Component System), Job System, ...
Under the 'Originals' directory, you'll find small simulations/games implemented in classic (non-DOTS) Unity. Your task is to implement one of these samples in DOTS.
Currently in my pipeline, I use PhysX integration in Unity, so my experience with DOTS Physics is compared to it. Performance: According to my tests, I was able to achieve a 2x speed-up compared to ...
Augmented Reality (AR) and Virtual Reality (VR) applications are becoming more complex every year. Users expect realistic environments, hundreds of interactive objects, smooth physics, and intelligent ...
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