This implementation adds the "Sample Procedural Texture 2D" input node to Shader Graph, and a new ProceduralTexture2D asset type taking care of the required precomputations. This is the easiest and ...
I'm trying to do Spatial Mapping with texturing in real time. However, every time I call the camera.ApplyTexture(...) method, Unity will crash. This is not the full code, but should contain everything ...
ICYMI: Have you ever tried using tileable textures to cover large surfaces or add detail to your meshes? If so, you’re likely familiar with the visible repetition pattern. So, we developed a new ...
Current state of the skin shader and textures for a new personal project I just started. Still a long way to go! Captured in Unity 6. #Unity #Texturing #Lookdev #WIP ...
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