I'm trying to do Spatial Mapping with texturing in real time. However, every time I call the camera.ApplyTexture(...) method, Unity will crash. This is not the full code, but should contain everything ...
This implementation adds the "Sample Procedural Texture 2D" input node to Shader Graph, and a new ProceduralTexture2D asset type taking care of the required ...
ICYMI: Have you ever tried using tileable textures to cover large surfaces or add detail to your meshes? If so, you’re likely familiar with the visible repetition pattern. So, we developed a new ...