This project implements a global varaibles system for Unity using Scriptable Objects, allowing for easy access and management of variables across scenes scripts within the Unity Editor. Inspired by ...
This project is inspired on the presentation by Ryan Hipple. I added my own flair to it by adding simple property drawers and extendability for custom and complex variables. Feedback is welcome. This ...
Why we use different variable types when writing shaders? Shader code is for every pixel(or vertex), therefor efficient variable types are crucial for running time and memory. e.g.(an iPhone X have ...
Publishing an asset on the Unity Asset Store. This has been a goal of mine for a long time. The problem: Media. As a graduated software engineer, i have not touched a lot of the media editing tools ...