VFX GraphのCustom HLSL Blockを使用したサンプルです。 球上にpositionをセットするコンテキストノードをHLSLで作って、Initializeコンテキストで使用しています。
According to the documentation the Visual Effect Graph enables you to author visual effects using Node-based visual logic. This repository provides examples for some specific cases in VFX Graph such ...
I have a new tutorial up for vfx graph physics interactions! Hdrp has access to the camera depth buffer but URP was left in the dark. Hopefully you find these workarounds useful!