#define GLFW_INCLUDE_VULKAN // REQUIRED only for GLFW CreateWindowSurface. vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32Sfloat, offsetof(Vertex, pos ...
I have followed the Vulkan tutorial published on the official Vulkan documentation (Vulkan tutorial) and compiled it down in this repository. This served me as a way to learn Vulkan myself, as well as ...
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