Interfacing your own hardware with a Java app couldn’t be easier than this example. [Pn] created this proof-of-concept using an Arduino, an analog joystick from a gaming controller, and a few lines of ...
This project uses an Arduino, a joystick module, and an LCD display to simulate simple directional control of a point (or cursor) on the screen. How it works: A single character or dot is displayed on ...
This project is an Arduino-based control system that uses a joystick to interact with a servo motor, two LEDs, and a buzzer. The servo motor rotates based on the joystick's horizontal position, and ...