This project was built by following the LearnOpenGL tutorial by Joey de Vries. It provided invaluable guidance on setting up an OpenGL environment and implementing core game mechanics, shaders, and ...
第 1 章介绍游戏引擎框架,以Unity为例,介绍游戏引擎组成。 第 2 章介绍OpenGL开发环境搭建,创建一个OpenGL空窗口来入坑。 第 ...