If we divide the hours engaged by DAUs, we get 69h on average per user, which might indicate that users (especially teens) are spending a large portion of their time on Roblox's products. Check out ...
I see Roblox as more than just a gaming company—its expanding ecosystem and monetization strategies position it for long-term success. With $1.4 billion in net cash and a growing free cash flow ...
Roblox is benefitting from unit economies, with bookings growth outpacing the growth in fixed growth. I expect Roblox to exceed management’s full-year guidance for bookings and free cash flow.