#Dwell on each image for this many frames. #STEP 1: Check if self.sequence is empty. We only want to start #a new sequence if we finished the old one already. #STEP 2: If self.sequence is empty, copy ...
It turns out that sprites are located on an x- and y-coordinate grid on the stage, where the x-value represents how far to the left or right our sprite is, and the y-value represents how far up or ...