Create basic shapes in opnegles2. And for abstraction purpose, its a class implementation using VBO's to create basic shapes in Open GLES2.0 ...
Creating a 2D Game Engine (rendering, physics, animation, UI, etc) in Java using OpenGL, OpenAL, stb, and other Java libraries ...
If you’re planning to develop a game engine or other Java software that needs 3D graphics, consider using Java Binding for OpenGL (JOGL). This low-level Java API acts as a bridge to the underlying ...
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