> One example of "immediate mode" is using `glBegin` and `glEnd` with `glVertex` in between them. Another example of "immediate mode" is to use `glDrawArrays` with a client vertex array (i.e. not a ...
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Graphics programming can be tedious. Linking against large 3-D libraties increases compilation time. Because a lot of fine tuning is often necessary for everything to look perfect, stretches of minor ...